3.08.2010

GameInquire Forums

I've got a GameInquire forum up and running. This gives everyone a place to chat and talk about their favorite games. Just register and start posting. Check it out!

http://gameinquire.freeforums.org

3.06.2010

News: Screenshots

Game Inquire is setting up a page dedicated to screenshots and vids. Just email the shot/vid link to gameinquire@aim.com and we'll post it up for everyone to see.

Armored Core: For Answer Review (Xbox 360)


Graphics - 8

Sound - 6

Gameplay - 7

 Story - 6

Overall - 6.75









     Alright, now that I'm back to reviewing, I feel kind of sad to have chosen this game as the first to review. It wasn't the greatest in my eyes, but I'll write what I can.

     Armored Core is just one of those games you have to love in order to enjoy. I mean you had to have loved it when the series began. This is the first Armored Core game I've played, and it will most likely be the last. I can see how fans of the series will enjoy it, but I don't see where it has much drawing power for those of us who are new to the game.

     The graphics are kind of nice, not great. Even on an HDTV it looks kind of choppy at some points. I noticed while customizing my mech that the body seems a little...off. The edges aren't quite smooth. The ability to customize color on every part of your mech is a plus though. There is also a fair selection of patterns to choose from, either with preset or custom colors. This allows you to create a unique paint job for every mech you build. There are several types of camouflage patterns, as well as a couple ''fun'' patterns. You can also design decals and emblems to paint on to your mech, although you'll be hard pressed to find a place where you can actually apply your decals. Some parts of the body will not display your emblem, while others will only show parts of it, despite the angle you apply it from.

     The gameplay is hard to get used to. Controls get kind of confusing. The default control scheme is pretty bad. IF you customize them, you can make gameplay a little easier. You can have several weapons in a battle, but can use only two at any given time. This means you have two buttons devoted to firing, and two devoted to switching. There's also a button to control your 'extra' weapon that fires simultaneously with certain shoulder weapons. Once again, more confusion. Only certain shoulder weapons trigger your 'extra' weapon, so if you equip yourself with an extra weapon and then use shoulder weapons that don't fire it, your carrying extra weight for no reason. Movement in the game is also just horrifying. No matter how much you play, you can never maneuver your mech the way your opponent does. When it comes to mobility, you will always find yourself at a disadvantage.

     The sound in the game really disturbed me. Gunshots, explosions, etc seemed to be out of sync with what was actually happening. Voice actors, few as there are, seemed to be speaking out of a can. I only started to enjoy the sound once I muted in-game audio and played my own music in the background. At least at that point I was allowed to envision the game as a bad anime instead of a bad video game. The sound was bad. There's nothing else to say here.

     The storyline is there. Kind of. It's hidden beneath vague cutscenes and scarce dialogue. Basically, there are two powers battling for control over what's left of the planet. When you begin the game, you choose a 'sponsor,' which in all actuality just determines your starting mech and parts. Realistically, depending on which missions you choose, you take a particular side to the war. If you play through the game more than once (not likely) you'll find yourself battling certain enemies one time, and then the next time around they may very well be your allies. The ending wasn't exactly climactic for me. I thought it was just another mission until the credits started playing. I must say, it was somewhat of a let down. If ever I play another Armored Core game, I pray it's much better than this one.

3.01.2010

Back in Business

Ok, so I realize I've had HUGE gaps in posts, from several weeks to several months. Well, all that is about to change. I've just made this blog one of my top priorities, right up there with "breathing," so expect frequent, high-quality content coming soon. If you like this site, tell your friends! The more people that visit, the better stuff I can get up here.

Text Message service is obviously down right now. Working to get it back up within the next few days.


PARENTS & GAMERS: ANY questions concerning games, consoles, etc. can be submitted via the link to the right of the page.

- AD

10.11.2009

The Elder Scrolls IV: Oblivion Review (Xbox 360)

This review will include The Knights Of the Nine and Shivering Isles expansions.

Graphics:9


Story:10


Gameplay:9

Sound:9


Overall:9.25




Well to start off, before you even create your character and such, the video shown in the beginning is inspiring and makes you want to just jump in and start hackin' and slashin'.

Then comes the ‘create-a-character.’ While you choose from 10 different races, each with their own special set of skills, there is a race for everyone to play with. Whether you like to sneak and shoot, mage and rage, hack and slash, or like to mix it up a bit, there is a race and a class just for you. Well after you make your race, there is a short little part where you go through the tutorial and learn your skills.



Then, off to your own start of an adventure. The true beauty of this game is that you don't have to do the quest prescribed to you. You are free to explore, fight and play through a totally open world where you do what you want to do. Believe there are a lot of quests in this ever changing world. You can go loot a random castle, fight through a cave to claim its treasure, join a guild, slay a malevolent being, or go buy a house and relax, the possibilities are near endless.

Another great thing: the game levels up as you do. The equipment you find will increase in durability, value and strength as you do. It makes it all the worthwhile to level up your Destruction to get that spell that does 100pts of fire damage. And the end of the game? Trick question it never ends. So my overall view of the game? Great! A must buy in my book. So go try it out and start your own epic adventure worthy of song by the bards, or how about go be one? It’s up to you. The fate of Tamriel is in your hands brave adventurer.

Now with the Knights of the Nine, I won't reveal any secrets, buuuut, it adds a whole new twist to the gameplay. You get new access to a brand new set of armor, weapons and spells. Even a cool new place to call home complete with blacksmith and beds. Plus an intriguing story on the first ever warrior to slay a demon-god. Get to it young Paladin.

The Shivering Isles. Home of the Daedric Lord Sheogorath, King of Madness. His realm is split into two warring sides of madness that you will have to explore, unite and tame. Why do this array of quests? For the Ultimate goal: to become a Daedric Prince. But there is an epic battle and grand adventure to go through to claim this right, so be ready for anything.